Rosetta 3.3
numeric::MathMatrix< T > Member List
This is the complete list of members for numeric::MathMatrix< T >, including all inherited members.
begin() const numeric::MathMatrix< T > [inline]
begin()numeric::MathMatrix< T > [inline]
Clone() const numeric::MathMatrix< T > [inline]
end() const numeric::MathMatrix< T > [inline]
end()numeric::MathMatrix< T > [inline]
get_col(const core::Size COL) const numeric::MathMatrix< T > [inline]
get_number_cols() const numeric::MathMatrix< T > [inline]
get_number_elements() const numeric::MathMatrix< T > [inline]
get_number_rows() const numeric::MathMatrix< T > [inline]
get_row(const core::Size ROW) const numeric::MathMatrix< T > [inline]
inverse()numeric::MathMatrix< T > [inline]
inverse_diagonal_matrix()numeric::MathMatrix< T > [inline]
inverse_dimensions(const MathMatrix< T > &MATRIX_LHS, const MathMatrix< T > &MATRIX_RHS)numeric::MathMatrix< T > [inline]
inverse_rectangular_matrix()numeric::MathMatrix< T > [inline]
inverse_square_matrix()numeric::MathMatrix< T > [inline]
inverse_tridiagonal_matrix()numeric::MathMatrix< T > [inline]
is_diagonal() const numeric::MathMatrix< T > [inline]
is_square() const numeric::MathMatrix< T > [inline]
is_tri_diagonal() const numeric::MathMatrix< T > [inline]
IsValidPosition(const core::Size ROW, const core::Size COL) const numeric::MathMatrix< T > [inline]
MathMatrix()numeric::MathMatrix< T > [inline]
MathMatrix(const core::Size NUMBER_ROWS, const core::Size NUMBER_COLS, const T &FILL_VALUE=T(0))numeric::MathMatrix< T > [inline, explicit]
MathMatrix(const core::Size NUMBER_ROWS, const core::Size NUMBER_COLS, const T *DATA)numeric::MathMatrix< T > [inline]
MathMatrix(const MathMatrix< T > &MATRIX)numeric::MathMatrix< T > [inline]
multiplication_dimension(const MathMatrix< T > &MATRIX_LHS, const MathMatrix< T > &MATRIX_RHS)numeric::MathMatrix< T > [inline]
operator()(const core::Size ROW, const core::Size COL)numeric::MathMatrix< T > [inline]
operator()(const core::Size ROW, const core::Size COL) const numeric::MathMatrix< T > [inline]
operator*=(const MathMatrix< T > &MATRIX)numeric::MathMatrix< T > [inline]
operator*=(const MathVector< T > &VECTOR)numeric::MathMatrix< T > [inline]
operator=(const MathMatrix< T > &MATRIX)numeric::MathMatrix< T > [inline]
operator=(const T &VALUE)numeric::MathMatrix< T > [inline]
operator[](const core::Size ROW)numeric::MathMatrix< T > [inline]
operator[](const core::Size ROW) const numeric::MathMatrix< T > [inline]
pivot(const core::Size ROW)numeric::MathMatrix< T > [inline]
replace_col(const core::Size COL, const MathVector< T > &VECTOR)numeric::MathMatrix< T > [inline]
replace_row(const core::Size ROW, const MathVector< T > &VECTOR)numeric::MathMatrix< T > [inline]
same_dimensions(const MathMatrix< T > &MATRIX_LHS, const MathMatrix< T > &MATRIX_RHS)numeric::MathMatrix< T > [inline]
set_unit()numeric::MathMatrix< T > [inline]
set_zero()numeric::MathMatrix< T > [inline]
size() const numeric::MathMatrix< T > [inline]
swap_cols(const core::Size COL_A, const core::Size COL_B)numeric::MathMatrix< T > [inline]
swap_rows(const core::Size ROW_A, const core::Size ROW_B)numeric::MathMatrix< T > [inline]
transpose(const MathMatrix< T > &MATRIX)numeric::MathMatrix< T > [inline]
transpose()numeric::MathMatrix< T > [inline]
~MathMatrix()numeric::MathMatrix< T > [inline]
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