Rosetta 3.4
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#include <protocols/loops/util.hh>
#include <protocols/loops/loops_main.hh>
#include <protocols/loops/loop_mover/perturb/LoopMover_QuickCCD.hh>
#include <protocols/loops/loop_mover/perturb/LoopMover_QuickCCDCreator.hh>
#include <protocols/loops/Loop.hh>
#include <protocols/loops/Loops.hh>
#include <protocols/moves/MonteCarlo.hh>
#include <core/conformation/Residue.hh>
#include <core/chemical/VariantType.hh>
#include <core/conformation/symmetry/SymmetricConformation.hh>
#include <core/id/TorsionID.hh>
#include <core/kinematics/FoldTree.hh>
#include <core/kinematics/MoveMap.hh>
#include <core/optimization/AtomTreeMinimizer.hh>
#include <core/optimization/MinimizerOptions.hh>
#include <basic/options/option.hh>
#include <core/pose/Pose.hh>
#include <core/scoring/Energies.hh>
#include <core/scoring/ScoreFunction.hh>
#include <core/fragment/FragSet.hh>
#include <protocols/simple_moves/FragmentMover.hh>
#include <core/pose/symmetry/util.hh>
#include <core/optimization/symmetry/SymAtomTreeMinimizer.hh>
#include <core/scoring/constraints/ConstraintSet.hh>
#include <core/conformation/symmetry/SymmetryInfo.hh>
#include <basic/Tracer.hh>
#include <protocols/loops/loop_closure/ccd/ccd_closure.hh>
#include <numeric/random/random.hh>
#include <iostream>
#include <map>
#include <string>
#include <basic/options/keys/loops.OptionKeys.gen.hh>
#include <basic/options/keys/constraints.OptionKeys.gen.hh>
#include <core/pose/util.hh>
#include <utility/vector1.hh>
Namespaces | |
namespace | protocols |
The instance of Loops contained by AbrelaxApplication should be replaced by a LoopsOP. | |
namespace | protocols::loops |
namespace | protocols::loops::loop_mover |
namespace | protocols::loops::loop_mover::perturb |
Functions | |
static basic::Tracer | protocols::loops::loop_mover::perturb::TR ("protocols.loops.loop_mover.perturb.LoopMover_Perturb_QuickCCD") |
static numeric::random::RandomGenerator | protocols::loops::loop_mover::perturb::RG (42863) |
void | protocols::loops::loop_mover::perturb::fast_ccd_close_loops (core::pose::Pose &pose, Loop const &loop, kinematics::MoveMap &mm) |