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numeric::Py_xyzTransform_double Member List

This is the complete list of members for numeric::Py_xyzTransform_double, including all inherited members.

align(Vector const &to, Vector const &from=Vector(1, 0, 0))numeric::xyzTransform< double >inlinestatic
align_fast(V const &to, V const &from=V(1.0, 0.0, 0.0))numeric::xyzTransform< double >inlinestatic
approx_lever_distance(Transform const &o, T const &lever=1.0) constnumeric::xyzTransform< double >inline
bad() constnumeric::xyzTransform< double >inline
BAD_RT6()numeric::xyzTransform< double >inlinestatic
BAD_XFORM()numeric::xyzTransform< double >inlinestatic
badfast() constnumeric::xyzTransform< double >inline
distance(Transform const &b) constnumeric::xyzTransform< double >inline
distance_squared(Transform const &b) constnumeric::xyzTransform< double >inline
euler_angles_deg() constnumeric::xyzTransform< double >inline
euler_angles_rad() constnumeric::xyzTransform< double >inline
from_euler_angles_deg(T const &phi, T const &psi, T const &theta)numeric::xyzTransform< double >inline
from_euler_angles_deg(xyzVector< T > const &euler)numeric::xyzTransform< double >inline
from_euler_angles_rad(T const &phi, T const &psi, T const &theta)numeric::xyzTransform< double >inline
from_euler_angles_rad(xyzVector< T > const &euler)numeric::xyzTransform< double >inline
from_four_points(Vector const &c, Vector const &u, Vector const &v, Vector const &w)numeric::xyzTransform< double >inline
from_quaternion(T const &qw, T const &qx, T const &qy, T const &qz)numeric::xyzTransform< double >inline
hash64(T const &cw=0.1, T const &aw=360./1024.) constnumeric::xyzTransform< double >inline
identity()numeric::xyzTransform< double >inlinestatic
intersect3D_2Planes(Plane Pn1, Plane Pn2, Line *L) constnumeric::xyzTransform< double >inline
inv_xform(Vector const &v) constnumeric::xyzTransform< double >inline
inverse() constnumeric::xyzTransform< double >inline
LIM typedefnumeric::xyzTransform< double >
Matrix typedefnumeric::xyzTransform< double >
operator()(T2 const &x)numeric::xyzTransform< double >inline
operator~() constnumeric::xyzTransform< double >inline
px() constnumeric::xyzTransform< double >inline
px()numeric::xyzTransform< double >inline
py() constnumeric::xyzTransform< double >inline
py()numeric::xyzTransform< double >inline
pz() constnumeric::xyzTransform< double >inline
pz()numeric::xyzTransform< double >inline
Rnumeric::xyzTransform< double >
rot(Matrix const &rot, Vector const &o_cen, Vector const &cen)numeric::xyzTransform< double >inlinestatic
rot(Matrix const &rot, Vector const &cen=Vector(0, 0, 0))numeric::xyzTransform< double >inlinestatic
rot(Vector const &axs, T const &ang, Vector const &cen=Vector(0, 0, 0))numeric::xyzTransform< double >inlinestatic
rot_deg(Vector const &axs, T const &ang, Vector const &cen=Vector(0, 0, 0))numeric::xyzTransform< double >inlinestatic
rotation_angle() constnumeric::xyzTransform< double >inline
rotation_angle_degrees() constnumeric::xyzTransform< double >inline
rotation_axis(Vector &axis, Vector &cen, T &angle) constnumeric::xyzTransform< double >inline
rotation_axis() constnumeric::xyzTransform< double >inline
rotation_cosine() constnumeric::xyzTransform< double >inline
rotation_sine() constnumeric::xyzTransform< double >inline
rt6() constnumeric::xyzTransform< double >inline
rt6(T6 const &rt6)numeric::xyzTransform< double >inline
rt6(T const &i, T const &j, T const &k, T const &l, T const &m, T const &n)numeric::xyzTransform< double >inline
symhash64(T const &cw=0.1, T const &aw=360./1024.) constnumeric::xyzTransform< double >inline
tnumeric::xyzTransform< double >
T6 typedefnumeric::xyzTransform< double >
to_quaternion(T &qw, T &qx, T &qy, T &qz) constnumeric::xyzTransform< double >inline
Transform typedefnumeric::xyzTransform< double >
V typedefnumeric::xyzTransform< double >
Vector typedefnumeric::xyzTransform< double >
x() constnumeric::xyzTransform< double >inline
x()numeric::xyzTransform< double >inline
xform(Vector const &v) constnumeric::xyzTransform< double >inline
xx() constnumeric::xyzTransform< double >inline
xx()numeric::xyzTransform< double >inline
xy() constnumeric::xyzTransform< double >inline
xy()numeric::xyzTransform< double >inline
xyzTransform()numeric::xyzTransform< double >inline
xyzTransform(Matrix const &rin)numeric::xyzTransform< double >inline
xyzTransform(Vector const &tin)numeric::xyzTransform< double >inline
xyzTransform(Matrix const &rin, Vector const &tin)numeric::xyzTransform< double >inline
xyzTransform(T6 const &_rt6)numeric::xyzTransform< double >inline
xyzTransform(Vector const &u, Vector const &v, Vector const &w)numeric::xyzTransform< double >inline
xyzTransform(Vector const &c, Vector const &u, Vector const &v, Vector const &w)numeric::xyzTransform< double >inline
xz() constnumeric::xyzTransform< double >inline
xz()numeric::xyzTransform< double >inline
y() constnumeric::xyzTransform< double >inline
y()numeric::xyzTransform< double >inline
yx() constnumeric::xyzTransform< double >inline
yx()numeric::xyzTransform< double >inline
yy() constnumeric::xyzTransform< double >inline
yy()numeric::xyzTransform< double >inline
yz() constnumeric::xyzTransform< double >inline
yz()numeric::xyzTransform< double >inline
z() constnumeric::xyzTransform< double >inline
z()numeric::xyzTransform< double >inline
zx() constnumeric::xyzTransform< double >inline
zx()numeric::xyzTransform< double >inline
zy() constnumeric::xyzTransform< double >inline
zy()numeric::xyzTransform< double >inline
zz() constnumeric::xyzTransform< double >inline
zz()numeric::xyzTransform< double >inline