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SixDHasher.hh File Reference
#include <numeric/geometry/hashing/SixDHasher.fwd.hh>
#include <numeric/xyzVector.hh>
#include <numeric/geometry/BoundingBox.hh>
#include <utility/VirtualBase.hh>
#include <boost/unordered_map.hpp>
#include <vector>
#include <utility/fixedsizearray1.hh>


struct  numeric::geometry::hashing::bin_index_hasher
 Small hashing struct with no private data; simply an algorithm to turn a 64-bit representation of a 6d voxel into an integer. More...
class  numeric::geometry::hashing::SixDOffsetTree
 Returns a list of offsets corresponding to the bins in a hypershell with radius x. More...
class  numeric::geometry::hashing::SixDCoordinateBinner
 Bin the six degrees of freedom that describe the downstream geometry of a hit. These degrees of freedom are, in order, the x, y and z coordinates of orientation atom3, and the phi, psi, and theta euler angles that describe the orientation of the coordinate frame at orientation atom 3. The binner is responsible for maintaining the lower corner of the 6-d space – the first two Euler angles wrap at 360; the third Euler angle, theta, does not wrap in the same way. See the comments for the bin6 method. More...


 Unit headers.